Everything about Forgotten Realms totally explained
The
Forgotten Realms is a
campaign setting for the
Dungeons & Dragons (D&D) fantasy role-playing game, created by Canadian author and game designer
Ed Greenwood. Commonly referred to as simply
The Realms, it became the most popular setting with
D&D gamers in the 1990s, boosted by the success of novels by authors such as
R. A. Salvatore and numerous
computer role-playing games such as
Pool of Radiance,
Baldur's Gate, and
Neverwinter Nights. The primary focus of the setting is the
continent of
Faerûn, part of the world of
Abeir-Toril, an
Earth-like planet with many real world influences.
According to the creators, It is the name of an imaginary fantasy world that exists somewhere beyond our own world. It is a world of strange lands, dangerous creatures, and mighty deities, where magic and seemingly supernatural phenomena are quite real. Unlike our world, the lands of the Forgotten Realms are not all ruled by the human race: the planet Abeir-Toril is shared by humans, dwarves, elves, goblins, orcs, and other, more or less strange peoples and creatures. Technologically, the world of the Forgotten Realms isn't nearly as advanced as ours; in this respect, it resembles the earth in the 13th or 14th century.
Ostensibly, once upon a time, our Earth and the world of Forgotten Realms were somehow more closely connected. As time passed, we, the inhabitants of planet Earth, have mostly forgotten about the existence of that other world -- hence the term "Forgotten Realms". In the original Forgotten Realms logo, the little runic letters in it read "Herein lie the lost lands". This is another allusion to this connection between the two worlds.
However, in spite of this connection, the world of the Forgotten Realms is in many ways nothing like our world. On the planet
Abeir-Toril, the dead sometimes choose to walk among the living, gods meddle with mortal matters, a desert seems to have a mind of its own, dragons are always a very real threat, and no tale can be too strange to be true. Many wondrous kingdoms and events of the past have been long forgotten, and with every passing year new mysteries arise. In the Forgotten Realms, survival itself can be an epic adventure. It is currently one of only two campaign settings, along with
Eberron, for which official
Dungeons & Dragons publisher
Wizards of the Coast is still creating new material.
History
Initial release
In 1967, an 8-year-old Canadian boy wrote the following lines: "Now in all the lands 'twixt bustling Waterdeep and the sparkling waves of The Sea of Fallen Stars, no men were more loved -- and feared -- than the stoic swordsman Durnan, the blustering old rogue Mirt, and the all-wise, ancient wizard Elminster." [source:Dragon Magazine #218, p. 8]
These were the very first words written about the Forgotten Realms and that boy was Ed Greenwood, who originally designed it and began writing little stories of his own about heroes adventuring in an imaginary world and publishing a series of short articles detailing the setting in
Dragon magazine. Although
The Realms were yet to be an official campaign world, the first module based on the setting,
H1 Bloodstone Pass, was released in 1985 by
TSR. The first fully official
Forgotten Realms Campaign Set (often referred to as 'the old grey box' or just 'grey box') was later released in 1987 as a boxed set of two source books and four large maps, designed by Greenwood in collaboration with author
Jeff Grubb.
It is contended that this was partially due to the departure of
Gary Gygax from TSR, and a corresponding effort by the new management to minimize the royalties due him; the shift of emphasis to the Realms was intended to overshadow Gygax's
Greyhawk campaign setting, and at around the same time work began on a second edition of Advanced Dungeons & Dragons so that Gygax would no longer receive royalties from sales of the first edition rulebooks.
However the commercial success and persistent popularity of the Realms and the 2nd edition game in the ensuing decade suggests that the decision to develop Dungeons and Dragons was well received by many fans.
Late '80s-Mid '90s
After the initial popularity of the
Forgotten Realms Campaign Set, the first novel based on the setting,
Darkwalker on Moonshae, the first of
The Moonshae Trilogy, by author
Douglas Niles was published in May 1987. The following year saw the release of
The Crystal Shard, the first novel to feature the highly successful character
Drizzt Do'Urden, who has since appeared in more than seventeen subsequent novels, many of which have been featured on the
New York Times Best Seller list.
In 1988 the first in a line of
Forgotten Realms computer role-playing games,
Pool of Radiance was released by
Strategic Simulations, Inc. The game was quite popular, winning the
Origins Award for
Best Fantasy or Science Fiction Computer Game of 1988, and in 1992, the game was ported to the
Nintendo Entertainment System.
In 1989,
DC Comics began publishing a series of
Forgotten Realms comics written by
Jeff Grubb. Each issue contained twenty-six pages illustrated primarily by
Rags Morales and Dave Simons. Twenty-five issues were published in total, with the last being released in 1991. A fifty-six page
annual Forgotten Realms Comic Annual #1: Waterdhavian Nights, illustrated by various artists was also released in 1990.
The setting received a revision in 1993 to update it to the newer second edition
Advanced Dungeons & Dragons (AD&D) rules system, with the release of
Forgotten Realms Campaign Setting, containing three books and various "monster supplements." Additional material for the setting, as well as further novels by various authors, was released steadily throughout the 1990s.
Late '90s-Mid '00s
1998 saw the release of
Baldur's Gate, the first in a line of popular computer role-playing games developed by Bioware for the PC. The game was followed up with a sequel,
Baldur's Gate II: Shadows of Amn in 2000, in 2001, as well as
Icewind Dale, a separate game that utilized the same
game engine as Baldur's Gate. Several popular
Forgotten Realms characters such as
Drizzt Do'Urden and
Elminster made minor appearances in these games.
In 2002, Bioware released
Neverwinter Nights, set in the northern reaches of Faerun and operated on the revised 3.0 rules for D&D. It was followed by two
expansion packs (in 2003, in 2003), 6 Premium Downloadable Modules (
Witch's Wake,
Shadow Guard,
Kingmaker,
Pirates of the Sword Coast,
Infinite Dungeons, and
Wyvern Crown of Cormyr) and a
sequel in 2006, developed by Obsidian Entertainment, which was followed by the expansion set .
With the release of the revised
Dungeons & Dragons rules system in 2000 by
Wizards of the Coast, the
Forgotten Realms campaign setting received its own revision, released in 2001, updating the official material and advancing the timeline of the game world. In 2002, the latest revision of the
Forgotten Realms Campaign Setting won the
Origins Award for
Best Role-Playing Game Supplement of 2001.
Late '00s-Present
With the announced release for D&D's 4th Edition, Forgotten Realms will remain as one of the primary campaign settings and be supported by a line of new source materials and their continuing book line, featuring a very changed realms and moving almost 100 years into the future. The 4th Edition of the Forgotten Realms Campaign Setting sourcebook is scheduled to be released in June, 2008.
» See also: Forgotten Realms Campaign Setting.
The world
Geography
The planet of
Abeir-Toril consists of several large
continents, including
Faerûn, the focus of the setting, which was first detailed in the original
Forgotten Realms Campaign Set, published in 1987 by
TSR. The other continents include
Kara-Tur,
Zakhara,
Maztica, and other yet unspecified landmasses. Kara-Tur, roughly corresponding to ancient East
Asia, was later the focus of its own source book
Kara-Tur: The Eastern Realms, published in 1988.
Various products detailing specific areas of Faerûn have been released, and as such much of the continent has been heavily detailed and documented to create a highly developed setting.
In early editions of the setting,
The Realms shared a unified
cosmology with various other
campaign settings called the Great Wheel. In this way each of the
Dungeons & Dragons campaign settings were linked together to form one interwoven world connected by various
planes of existence. With the release of the 2001
Forgotten Realms Campaign Setting, the setting was given its own distinct and separate cosmological arrangement, with unique planes not explicitly connected to those of the other settings.
Religion
Religion plays a large part in the
Forgotten Realms, with deities and their followers being an integral part of the world. They don't have a passive role, but in fact interact directly in mortal affairs, answer prayers, and have their own personal agendas. All deities must have worshippers to survive, and all mortals must worship a patron deity to secure a good afterlife. A huge number of diverse deities exist within several
polytheistic pantheons; a large number of supplements have documented many of them, some in more detail than others.
Much of the history of
The Realms detailed in novels and source books is concerned with the actions of various deities or
The Chosen, mortal representatives with a portion of their deities' power, such as
Elminster, Fzoul Chembryl, Midnight who later became the new embodiment of the goddess of magic,
Mystra, and the
Seven Sisters.
Above all other deities is
Ao the Overlord. Ao doesn't sanction worshipers and distances himself from mortals. He is single-handedly responsible for the
Time of Troubles, or Godswar, as seen in
The Avatar Trilogy.
» See also: List of Forgotten Realms deities.
Characters
The setting is the home of several iconic characters popularized by authors, including
Elminster the wizard, who has appeared in several series of novels created by Greenwood himself, and
Drizzt Do'Urden the highly popular
drow, or dark elf, ranger created by
R. A. Salvatore.
Official material
Source materials
The
Forgotten Realms Campaign Setting has seen three complete revisions of the core setting over four editions of
Dungeons & Dragons rules:
- Forgotten Realms Campaign Set (1987)—called "The Old Gray Box", and including Cyclopedia of the Realms and DM's Sourcebook of the Realms, 4 poster maps and 2 hex grids—for 1st Edition AD&D.
- Forgotten Realms Campaign Setting, 2nd edition (1993)—another boxed set, including A Grand Tour of the Realms, Running the Realms, Shadowdale, 4 poster maps, a Monster Compendium and 2 hex grids—for 2nd Edition AD&D and post - Time of Troubles.
- Forgotten Realms Campaign Setting (2001)—a 320-page hardcover book with poster map—for Third Edition D&D.
- City of Splendors (1994)—A 320 page boxed set detailing the city of Waterdeep.
A revised version for 3rd edition was released in 2005.
- Sea of Fallen Stars (1999)—An relatively recent campaign expansion that covers the events and of The Threat from the Sea trilogy.
- The Forgotten Realms Interactive Altas (1999)—A PC-based atlas with over 800 maps of the Realms in Campaign Cartographer format.
- Players' Guide to Faerûn (2004)—A recent supplement detailing the creation and play of characters within the Forgotten Realms setting.
- A website, realmslore
made up of articles by Ed Greenwood, weekly updates.
Novels
Over two hundred novels concerning the fictional events of the
Forgotten Realms have been released by many authors, including:
Moonshae Trilogy - Douglas Niles
Icewind Dale Trilogy - R. A. Salvatore
- The Crystal Shard (1988)
- Streams of Silver (1989)
- The Halfling's Gem (1990)
The Dark Elf Trilogy - R. A. Salvatore
- Homeland (1990)
- Exile (1990)
- Sojourn (1991)
Legacy of the Drow - R. A. Salvatore
- The Legacy (1992)
- Starless Night (1993)
- Siege of Darkness (1994)
- Passage to Dawn (1996)
Paths of Darkness - R. A. Salvatore
- The Silent Blade (1998)
- The Spine of the World (1999)
- Sea of Swords (2001)
The Hunter's Blades Trilogy - R. A. Salvatore
- The Thousand Orcs (2002)
- The Lone Drow (2003)
- The Two Swords (2004)
The Transitions Trilogy - R. A. Salvatore
- The Orc King (October 2007)
- The Pirate King (October 2008)
- The Ghost King (October 2009)
The Sellswords - R. A. Salvatore
- Servant of the Shard (2000)
- Promise of the Witch King (2005)
- Road of the Patriarch (2006)
The Elminster Series - Ed Greenwood
- Elminster - The Making of a Mage (1994)
- Elminster In Myth Drannor (1997)
- The Temptation of Elminster (1998)
- Elminster In Hell (2001)
- Elminster's Daughter (2004)
War of the Spider Queen - Various authors
- Dissolution - Richard L. Byers
- Insurrection - Thomas M. Reid
- Condemnation - Richard Baker
- Extinction - Lisa Smedman
- Annihilation - Philip Athans
- Resurrection (2005) - Paul S. Kemp
House of Serpents Trilogy - Lisa Smedman
- Venom's Taste
- Viper's Kiss (2005)
- Vanity's Brood (2006)
The Pools Series - James Ward and Anne K. Brown
- Pool of Radiance
- Pools of Darkness (1992)
- Pool of Twilight
The Erevis Cale Trilogy - Paul S. Kemp
- Twilight Falling
- Dawn of Night
- Midnight's Mask
The Cleric Quintet - R. A. Salvatore
- Canticle
- In Sylvan Shadows
- Night Masks
- The Fallen Fortress
- The Chaos Curse
Video games
A large number of computer role-playing games have been released since the inception of the Forgotten Realms. Notable titles include:
(1988) Pool of Radiance - The first Forgotten Realms based computer game released, also the first in a long series of Gold Box engine games.
(1990) Eye of the Beholder - A popular first-person perspective RPG in the city of Waterdeep.
(1991) Neverwinter Nights (AOL game) - The first graphical Massively Multiplayer Online Role Playing Game (MMORPG).
(1992) - Using a modified version of the first games engine, it added outdoor areas and greatly increased the amount of interaction the player had with their environment, along with a substantial amount more 'roleplaying' aspects to the game.
(1998-2001) Baldur's Gate - The first game to utilise the Infinity Engine, it was highly popular and spawned one expansion, and the acclaimed sequel and the expansion; The Throne of Bhaal . Several other games based on the engine were also released, including the Icewind Dale series and (using a different campaign setting)Planescape Torment.
(2001)
(2001) - a game released for Playstation 2, Xbox, GameCube and GameBoy Advance. The first in a series, it features Drizzt Do'Urden as an unlockable character.
(2002) Neverwinter Nights - a highly popular third-person perspective role-playing game set in the Forgotten Realms. The game features online play and a toolset allowing creation of new adventure modules.
(2004) The second and, so far, last in the Dark Alliance series, it continues on from the cliffhanger at the end of DAI, and features Drizzt Do'Urden and Artemis Enteri as unlockable characters.
(2004) Demon Stone - a game released for PC, PS2 and Xbox. It is a 3D third person role-playing game, constructed using ' game engine.
(2006) Neverwinter Nights 2 - the sequel to the 2002 game. Like its predecessor, it features online play and a toolset.
Footnotes
Further Information
Get more info on 'Forgotten Realms'.
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